November 19, 2011, 10:00 am
Posted by: Matt

At 11:00AM you’ll want to make sure to tune in as we speak to legendary game designer Tim Schafer! From his days at LucasArts to the founding and flourishing of his own studio Double Fine Productions, Tim’s work carries a reputation for creativity, innovation, and fun.  Tim has worked on numerous titles, including Monkey Island 1 & 2Maniac Mansion: Day of the Tentacle,Grim FandangoFull ThrottleBrütal Legend, and the BAFTA award-winningPsychoauts.

If you have any questions for Mr. Schafer, this call will be your best opportunity to ask them, so feel free to post anything you’d liek to know in the comment thread below. Tim’s call will conclude with an auction lot donated by our friend Steven Dengler, and you will not want to miss it.

49 Comments on “Guest Call: Tim Schafer”

  1. How do you get into the games industry? It seems everyone is looking for people who have been in the industry for years.

    How did you come up with physchonauts?

    By Connall - November 19th, 2011 10:21 am
  2. I’m sure someone asked this or will ask it or it has been asked before but, if in fact, you were to make a second psychonauts game what would the premise be? Would the story continue with Raz or would we follow a different character? Would it still be at the camp or would it be something else entirely?

    By Hugums - November 19th, 2011 10:23 am
  3. Actually to add to above question how did you get a studio to take the risk with the
    game surely it wasn’t easy?

    By Connall - November 19th, 2011 10:27 am
  4. What is your favorite game that you have designed? And why?

    By Ben - November 19th, 2011 10:35 am
  5. Dear Dr Schafer,

    Have you considered doing a “spiritual successor” of Brütal Legend? Perhaps involving other genres of Heavy Metal?

    By Elaro - November 19th, 2011 10:37 am
  6. What was your favorite game to work on with the SCUMM engine?

    By Driosenth - November 19th, 2011 10:38 am
  7. Is there any line or scene from a game you have worked on that is particularly memorable to you for any reason?

    Was there ever anything that ended up working better/worse than anyone had expected once it hit retail?

    Big fan of all your work, Mr. Schafer. Thanks for taking the time to hang out with everyone here ^_^

    By Icefall - November 19th, 2011 10:43 am
  8. Hey Mr. Schafer,
    What video games inspired you to get into the game industry?

    By BrokenJpeg - November 19th, 2011 10:47 am
  9. Is there anything left from early Psychonauts development when the main character was an insane ostrich, or has all evidence been destroyed?

    By Illessa - November 19th, 2011 10:51 am
  10. Dear Dr.Tim: Who is your favorit pony!

    By Zeiva Fickle - November 19th, 2011 11:00 am
  11. dear dr. shafer, why did you make a sesame street game?

    By Edge Mersereau - November 19th, 2011 11:00 am
  12. Will you drive the bus?

    By Kleko - November 19th, 2011 11:01 am
  13. Dear Doctor Schafer, which game you have worked on is your favourite?

    By Elomin Sha - November 19th, 2011 11:01 am
  14. Why did double fine make a sesame street game?

    By LadyTL - November 19th, 2011 11:01 am
  15. Are you dovahkin?

    By Kleko - November 19th, 2011 11:01 am
  16. Now that LucasArts has released some of their other classic titles on services like Steam, is there any hope we’ll see a re-release of Grim Fandango?

    By Slack Mesa - November 19th, 2011 11:01 am
  17. I understand why you’d moved to smaller more frequent games but will you ever move back to any big games on the Scale of Psychonauts or Brutal Legend?

    By Kris - November 19th, 2011 11:01 am
  18. Is there a way we can show our appreciation of you?

    By Terra - November 19th, 2011 11:01 am
  19. Dear Mr. Schafer
    I want to study game-design but my father thinks its stupid…
    What did your parents said when you told them you want to make videogames?

    By GermanJay - November 19th, 2011 11:02 am
  20. Any chance of teaming up with Telltale Games for any future projects?

    By Cody Pinnick - November 19th, 2011 11:02 am
  21. Did you ever consider creating Psychonauts 2?
    If you didn’t, could you imagine it being a bad idea?

    Thank you
    Darmort

    By Darmort - November 19th, 2011 11:02 am
  22. Are you through with Costume Quest, or do you plan to continue with future DLC? Perhaps an Easter Edition?

    By Zac - November 19th, 2011 11:02 am
  23. Will you apologize for the meat circus?

    By Whitney - November 19th, 2011 11:02 am
  24. Hello Mr. Mister.

    Is it possible to get into video game design without much knowledge in technology or computing?

    By Howler&Shingles - November 19th, 2011 11:02 am
  25. Mr. Schafer,

    normally i would take an opportunity like this to gush like the giddy fan boy i am, but I’m just going to ask this; Why am i not able to get grim fandango on steam? I missed it as a child because i was dumb as a kid and i really want to correct that mistake WITHOUT technically braking the law

    By sordcooper - November 19th, 2011 11:02 am
  26. If you were to make another family game like Once Upon A Monster, what franchises would interest you?

    By Matt Mitchell - November 19th, 2011 11:03 am
  27. What kind of game do you want to make that you haven’t made yet and why?

    By Fezzul - November 19th, 2011 11:03 am
  28. Dear Dr. Schafer… If you had a magic time machine, with a built in one-wish leprechaun, and could go back in time to save/revive *one* and *only* one of the cancelled Lucas Arts Adventure Games franchises… Which one would you chose?

    By Jay Blanc - November 19th, 2011 11:03 am
  29. Dear Dr. Tim, Yahtzee described your games as juxtaposing the mundane with the bizarre; in that vein, would you consider creating a game involving a tour bus… driving across a DESERT?

    By Oliphaunt - November 19th, 2011 11:04 am
  30. Dearest Mr. Schafer,

    First, thank you for creating the most excellent game Psychonauts, my favorite game of all time.

    My question: have you considered creating a game involving the adventures of Sasha Nein and Milla Vodello? Because… that would be fantastic. If that’s too terribly specific, are there any secondary characters in your games that you wish you could make an entire game around?

    My sincerest thanks!

    By AlexanderDitto - November 19th, 2011 11:05 am
  31. Which would you rather make: Psychonauts 2, or Desert Bus 2, as you just described it?

    By Chris - November 19th, 2011 11:05 am
  32. With all these wonderful suggestions, can we expect DoubleFine to drop everything and make Desert Bus 2: Bus Brutaller?

    By Evil Badman - November 19th, 2011 11:05 am
  33. Dear Doctor Schafer, what’s your favorite game you’ve made?

    By thedobaga - November 19th, 2011 11:07 am
  34. ¡desde argentina saludos!!

    http://www.youtube.com/watch?v=ZksU_6WIR4A
    “DECAPITAAATIOONN!!”
    did you just come with that? or it was jack black

    By klanco - November 19th, 2011 11:07 am
  35. Dear Dr Schafer,

    Is there a chance we’ll see something like a SCUMM 2.0 engine in the future?

    Have you thought about making more Point & Click Adventure games?

    By Zephyer - November 19th, 2011 11:07 am
  36. What are your thoughts on SOPA and other bills like it?

    By Dan - November 19th, 2011 11:09 am
  37. Dear Dr. Schafer,

    Which is your favourite game you worked on, and which is your favourite game you didn’t work on?

    By Cutlesnap - November 19th, 2011 11:10 am
  38. Dear Dr Schafer, are there any historical games that you feel have had a large influence on you?

    By Askwho - November 19th, 2011 11:10 am
  39. How many songs did you have to cut from the Brutal Legend soundtrack? And are there any songs you WANTED on there, but couldn’t get (for whatever reasons).

    By Michael Robles - November 19th, 2011 11:10 am
  40. What movies, games, or shows influenced your sense of humor the most?

    By Jack (bawkbawkboo2) - November 19th, 2011 11:11 am
  41. Dear Dr.Tim: What is your opionon on SOPA. Also whos your favorit pony.

    By Zeiva Fickle - November 19th, 2011 11:12 am
  42. Dear Captain Schaffer,

    Do you think you’d be capable of murder?

    By HowlerCole - November 19th, 2011 11:12 am
  43. Dear Tim

    Why did Brutal Legend come out the same day as Uncharted 2?

    By FlutterDash - November 19th, 2011 11:12 am
  44. Dear Tim. Why kind of big ides of your did you implent in the monkey islands?

    By Theomgman - November 19th, 2011 11:13 am
  45. Dear Tim,

    Finally got around to learning about (via Zero Punctuation) and playing (via Steam) Psychonauts. Amazing all of the way through. What, if you remember, was going through your mind when the Goggalor level was created?

    By Invariel - November 19th, 2011 11:14 am
  46. Dear Doctor Schafer. Cake, or Pie?

    By Jay Blanc - November 19th, 2011 11:15 am
  47. Dear Tim

    did you every play any of the lisure suit larry games? did they inspire you for monkey island?

    By Jeffery Wilkins - November 19th, 2011 11:17 am
  48. Dear Tim,

    What are your feelings on DRM and the more invasive forms of copy protection?

    By TheSeriousBusiness - November 19th, 2011 11:17 am
  49. Hey Tim, to make this quick, if I had some cash in my back pocket- NOT front pocket, I’m allergic- for example, a few 100k, or 1mil, how much would be enough to fund a sequel to one of our beloved Double Fine games?

    Thanks, and you gave me a Brütal Legend code a while back for sending you a message, the gamertag was Jrmint A.

    By Jrmint A - November 19th, 2011 12:56 pm
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