With the number of titles to his credit, you’ve almost certainly played at least one game the Chris Avellone had a hand in developing. From his days at Interplay, to his current position as a game designer with Obsidian Entertainment, Chris has worked on such high-profile games as Fallout 2, Planescape Torment, Icewind Dale, Star Wars: Knights of the Old Republic II, Neverwinter Nights 2, and Fallout: New Vegas.
Chris will be calling in at 1:00PM Pacific time to answer your questions, so make sure to post any you may have in the comment section below. Make sure not to miss this call, because we’ll be concluding it with a related auction lot donated by our good friend Steven Dengler.
What are your thoughts on the Fallout MMO including but not limited to the legal issues surrounding it?
What is your favourite video game series in your career that you have worked on in any way?
Of all the random Explorer events that happen in Fallout 2 (like finding the Guardian of Forever) which was your favourite?
When you first heard that the Fallout 3 was being made, how did you feel about the shift in gameplay from 3rd to first person view?
What did you intend Kreia’s ultimate goals to be throughout the plot of KotOR2, including the final confrontation with the Exile on Malachor V? Did this change throughout the development of the game?
What are you working on at the moment?
How did you come up with Dog/God in Dead Money?
What games have inspired you the most?
What was it like working on the Kotor sequel trying to hit that super high note?
Do you think you will do any more fallout graphic novels or comics similar to All Roads?
Whats your take on SOPA. Also whos your favorit pony?
Which game that you’ve worked on are you most proud of?
What was your favorite odd/funny glitch in New Vegas?
Would you write a tentative Desert Bus sequel?
How was it working on Fallout New Vegas after working on Fallout 2?
Are the similarities between the canned ‘Van Buren’ project and Fallout: New Vegas intentional?
Dear Dr.Chris what is your position on game modding?
What can change the nature of a man?
Chris:Any game stories you´d like to see, that havent been done yet?
Dear Dr. Avellone, I want to write stories for video games. Do you have any suggestions how to get into industry or should I give up?
Of all of your games what do you feel came out the closest to the vision you and the team had when you started.
Dear Dr Chris, are there any games/movies or other media that you feel have had a large influence on you?
What was it like writing Fallout New Vegas
What games have you worked out besides Kotor, Fallout2/New Vegas, and Planescape Torment?
What game have you played the most that isn’t your own?
What would your dream license be? Will you be switching game engines from gamebyro?
wat pony do u think u r?
why did you guys decide to cut hk-47′s quest from kotor 2 and is there any quest info from the deleted missions that you could fill us in on?
How much of KotOR 2 was cut from the final release?
We’re seeing the presence of procedurally-generated quests in games now, have you thought at all about what could be done with procedurally-generated story content/artifical creativity regarding future games (once the technology is advanced enough of course)?
Two questions about NWN 2:
1. Ammon Jerro seemed to exhibit a lot of the aspects of a tragic hero, was that intended?
2. A main theme of the story seemed to be “What makes a hero.” Was that intentional as well?
How did you go about designing the story/setting for Fallout: New Vegas?
I read that Obsidian wanted to release a content patch for the unused assets that were found in KotOR 2 but LucasArts nixed this idea. Is this true? If so, what was LucasArt’s reasons behind this, if you can say?
Have you ever imagined a Fallout game taking place outside north america ?
Is Obsidian open to making an Alpha Protocol 2? I loved the story and tone, and some of the mechanics were actually pretty cool.
If given the chance what would you like to change/fix with KOTOR 2?
What are your thoughts on SOPA?
Dear Chris: What are your thoughts on Borderlands?
Will the fallout games ever expand into other nations ie: Russia, Australi, Europe?
Would you ever remake the FO1/2 setting in a FO3/NV gameplay setup?
Dear Dr. Chris: What side did you take in New Vegas?
Also
Dear Dr. Chris: Your games are so mazing, simply incredible experiences for us, the thankful gamers. But why are they so frustrating, hair-loss inducingly buggy?
Were you satisfied with Alpha Protocol, and what would you change or improve if you were to make a sequel?
Dear Christ, would you ever make a Fallout game set in the Texas/Oklahoma area?
Another FallOut question, what is your opinion on the shift in humour in FallOut 3, in comparison to the original 2. I myself really missed the great comedy from from the original 2 FallOut games compared to 3.
Did anything inspire the idea for Malachor V in KotOR2?
is there ever a chance of you guys doing a spiritual successor to the Bauldr’s Gate series?
Will we ever get a Ice Wind Dale 3?
How did the idea for Minsc and Boo come about?
Alpha Protocol was a brilliant concept that suffered from some very terrible execution. We don’t see enough spy games and it was wonderful to see OEI tackle the genre despite the bugs and AI. Is there any chance we will ever see an AP2 or was the mess and drama that followed development of Alpha Protocol enough to kill the IP? Also in your opinion, what lessons did OEI learn from AP’s development that then carried into New Vegas because the two are like night and day?
Will Bethesda ever make a Desert Bus sequel?
What is the game you have worked on that you are the most disappointed with? That had potential, but didn’t come out the way you had hoped for whatever reason (Bugs, failing to live up to your expectations, etc)?
I have heard it said that you have expressed an interest in revisiting Icewind Dale. How do you think 4th edition DnD could best be implemented with modern hardware and, if so, do you have a plot yet?
Greatest flaw with fallout you want to improve?
Some people have claimed that Fallout 3 and Fallout New Vegas have taken a step towards being less humorous than Fallout 1-2, what is your take on that? Was that a choice from your side or something that just happened?
Would you make a LRR video game?
Do you have any favorite fan theories about games you’ve written?
What is it like working at Obsidian?
Would you work in a possible Fallout 4 if Bethesda would have such idea?.
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