Video game designer Jeremiah Slackza is the creative director for and co-founder of 5th Cell Games. Among other projects, 5th Cell Games is most notable for Scribblenauts, Drawn to Life, and Lock’s Quest, on all of which Jeremiah is credited.
At 8:00PM Jeremiah will be calling in, and he may have an item to auction off that you will absoloutely not want to miss. Prepare your questions, and be online for this call.
What is your stance on erotic Star Trek fan fiction?
How many people and how long does it take to think of all the items to go into scriblenauts?
Have you ever played the infamously boring Desert Bus before?
Dear Dr. Slackza would a 3d scriblenauts ever be possible, or is it just to scary to think about all the work that would need to go in?
Dear Dr. Slackza – In the original Scribblenauts, the Pi merit seems impossible to get. Is it a bug or is there some way of actually getting it without cheats?
Have you thought about making Baconnauts, the true sequel to Scribblenauts?
Where their any words that you have a vested interest in making its way into
Scribblenauts, like Cthulu?
Also I noticed a glaring oversight in Super Scribblenauts. There is no Desert Bus object. When will this be fixed?
I was experimenting with Scribblenauts a few weeks ago, and it seems if you summon a
“priest,” he cannot be killed by any enemy you summon (he’ll die if you summon a zombie or a black hole, etc.). If you give him a weapon, even a spear, he can easily kill Cthulhu. Is this deliberate or a glitch?
How do you feel that the technology 5th cell is working with (dictionary/image manipulation) will impact game technology or in what other genres do you think it could be used?
Dear Dr. Jeremiah, why do you sound so much like James Woods?
Following that, can you say “Ooh, a piece of candy. Ooh, a piece of candy.”
So, plans on the next Scribblenauts game?
Will Scribblenauts ever be released for Android?
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