November 21, 2010, 7:00 pm
Posted by: Jer

As the bus continues its to trundle its way across the unending desert of generosity, it will soon be joined by the crew of Extra Credits!

Extra Credits is a soapbox-style game-discussion show–now part of the Escapist family–famous for its insightful ideas and thoughtful analysis of gaming and the industry that surrounds it. They will be joining us at 7:00 PM PST, for your viewing pleasure.

We look forward to hearing from the Extra Credits team, and if you have anything you want us to talk to them about, feel free to post it in the comments below!

24 Comments on “Extra Credits Analyzes Desert Bus”

  1. You now rank above ZP on the escapist for my favorite show how does this make you feel?

    love trymantha.

    By Trymantha - November 21st, 2010 7:03 pm
  2. besides the lrr stuff sorry

    By Trymantha - November 21st, 2010 7:03 pm
  3. Why? Just Why? As in Why Extra Credit, fun, bored, money, desire to educate?

    By Feltic - November 21st, 2010 7:05 pm
  4. Hey Extra Credits, what games do you recomend most?

    By Red - November 21st, 2010 7:05 pm
  5. First of all, you are awesome.

    To my question: What can we really do to help your noble cause of turning games into a real form of art?

    By Sadde - November 21st, 2010 7:05 pm
  6. What do you think would the best decision in detail would be for the decision on the Supreme Court case for Video Games vs. The State of California?

    By BetaTest - November 21st, 2010 7:06 pm
  7. Where to nerds, geeks and assorted crusty wads fail as wardens of the culture they advocatce?

    By BobSchmalzgach - November 21st, 2010 7:06 pm
  8. What is everyone’s personal favourite game?

    By Stevey M - November 21st, 2010 7:06 pm
  9. P.S. Love your show, very incitful, keep up the good work.

    By BetaTest - November 21st, 2010 7:06 pm
  10. Did you guys ever think that Extra Credits would get as popular as it is?

    By ZehGeek - November 21st, 2010 7:08 pm
  11. James, what, in your opionion, are some ways developers can make games engaging and compelling without using fun?

    By Switclurk - November 21st, 2010 7:09 pm
  12. What is your process from receiving the question to the video appearing on theescapist? (research/what points you want to cover/the illustrations etc)

    By Jamie - November 21st, 2010 7:12 pm
  13. Do the Extra Credits voice. Please.

    By Luca - November 21st, 2010 7:25 pm
  14. Allison: why did you choose that style of animation?

    By Luke T. - November 21st, 2010 7:25 pm
  15. How long do you think it will be before Video gaming will be taken as seriously as Films or books as respectable art form / story telling device?

    By KarmaJunkie - November 21st, 2010 7:26 pm
  16. What is the time-limiting factor to your videos? Is it the Escapist, or you three having lives and other things to do, or something else entirely?

    By Invariel - November 21st, 2010 7:26 pm
  17. what do you feel would be more important to perfect the story telling devices or the technical aspect of gaming game play etc?

    By KarmaJunkie - November 21st, 2010 7:27 pm
  18. You were talking about how Gamer shouldn’t be used to define us yet many of us still do. I understand your point but do you think it’s hard for us to break out of it?

    By Michael Brady - November 21st, 2010 7:30 pm
  19. Where could we go to find Allison’s other pics.

    By BetaTest - November 21st, 2010 7:31 pm
  20. Do Alison have a website with her art?

    By Viktor Persson - November 21st, 2010 7:32 pm
  21. What was your biggest disappoint game-wise in the past couple of months?

    By Cody B - November 21st, 2010 7:32 pm
  22. Could you comment on your Halloween costume choices?

    By goggleman64 - November 21st, 2010 7:33 pm
  23. On your last episode you talked about games getting easier. One of the things that you didn’t really talk about was a game like the Legend of zelda series. If you look from Ocarina to Twilight Princess you see a decline in difficulty after a big spike in Majora’s mask. Is that just devs trying to get more appeal to a broader audience or is it that we’ve just done these puzzles so many times that we just haven’t noticed our increase?

    By whosedamoney - November 21st, 2010 7:45 pm
  24. Any way I can see this I was on a train when they were live.

    By Ed - November 22nd, 2010 4:16 am
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