November 19, 2014, 7:00 pm
Posted by: Heather

Tim Schafer will be calling into Desert Bus at 9pm PST on Wednesday, November 19th.

His career started at LucasArts in 1989, where he would become known for his work on Secret of Monkey Island, Day of the Tentacle, and Grim Fandango.

In July 2000, Tim founded Double Fine Productions and would become known for Psychonauts, Brütal Legend, and Broken Age. Broken Age (originally under the working title Double Fine Adventure) garnered a lot of attention with it’s kickstarter campaign crowd funding over $3.3 million in 2012.

Most recently Costume Quest 2 was released, a beta for Massive Chalice was released (for kickstarter backers with the beta access pledge level) and Double Fine is working on a remastered version of Grim Fandango for the PS4 and PS Vita.

Double Fine Productions is located in San Francisco and strives for a commitment of making high-quality games that emphasis on originality, story, characters, and fun.

Have a question for Tim? Leave them in the comments below!

21 Comments on “Guest Call-in: Tim Schafer”

  1. What is your funniest/oddest family tradition?

    As is Tradition

    By Chris - November 19th, 2014 7:29 pm
  2. Hey Tim! Would you ever consider revisiting any of your universes, or finding a way to re-release some of your older titles for modern audiences? I know that other companies may own some of the rights, but let’s call this a dream scenario.

    By SteelC0W - November 19th, 2014 7:36 pm
  3. Dear Tim, thanks for always making humor and characterization such key parts of your games. Do you think there’s any game genre or focus where humor just won’t work? Do you think you could make it work?

    By LordManiMani - November 19th, 2014 7:39 pm
  4. Where do you get inspiration for your games? Specifically, where did you get the idea for Psychonauts?

    By ShiaraM - November 19th, 2014 7:47 pm
  5. Hi Tim Schafer,

    Super looking forward to the Grim Fandango Remake!

    I just want to say thanks again for giving my friend (and fellow Video Strike Team member) Alex “XelaReko” your badge back at PAX East earlier this year. You might not remember it but Alex wants to say that he is “forever in your debt.”

    Thanks again 😀

    By BillTheCat - November 19th, 2014 7:52 pm
  6. Dear Tim,

    Extremely excited for the release of Grim Fandango!

    Any plans to re-release Day of the Tentacle?

    By David - November 19th, 2014 7:57 pm
  7. Hey Tim! It was an honor to meet you at PAX East! I’ve got one question:

    Was Eddie Riggs of Brütal Legend written with (your long-lost twin) Jack Black in mind, or was he just a good fit for a pre-existing character idea?

    By YellowRaccoon - November 19th, 2014 7:59 pm
  8. Hey Tim,

    I do some charity work with speedrunners. This leads to the most important question possible: Is it possible to speedrun Desert Bus? If so, who has World Record, and can I be their best friend?

    By Chris Grant - November 19th, 2014 8:00 pm
  9. Hi there Tim

    How much wood could a woodchuck chuck if LeChuck could chuck wood?

    Oh and what’s the best fan version of Monkey Island music you’ve heard?

    Midnight Bacon

    By Midnight Bacon - November 19th, 2014 8:00 pm
  10. Tim,

    You’ve mentioned in the Broken Age documentary that for part 2 you received requests to ramp up the difficulty. Do you think the difficulty of a point and click adventure game in 2014 is affected by other genres of gaming (such as first person shooters)?

    By Snotsnit - November 19th, 2014 8:03 pm
  11. Tim,

    What is your favorite point and click adventure that you had input on?


    By DuphusDigital - November 19th, 2014 8:08 pm
  12. Tim, your work has touched many lives and had special meaning for many players.

    Do you feel that with their interactivity, games have the possibility to reach farther and connect more deeply with players than other mediums, and if so, do you think that many developers are mindful of that responsibility?

    Thanks for being awesome <3


    By Cheese - November 19th, 2014 8:33 pm
  13. Hi Tim!

    Could you please do a meta sequel to the Monkey Island series in which LeChuck has cursed Guybrush into our world, and he has to play the game of Monkey Island as the player, while YOU the human player have been pulled into replace Guybrush, and Guybrush has to control you in order to defeat LeChuck and reverse the voodoo curse that forced you to swap universes?

    Thanks! Love,


    By PixelRecall - November 19th, 2014 8:34 pm
  14. Is it true that LucasArts was working on a Day of the Tentacle remake, before this was killed by Disney? Is there any chance of you guys taking over the project, after finishing the Grim Fandango Remake?

    Are you excited for Thimbleweed Park?

    By PurpleTentacle - November 19th, 2014 8:38 pm
  15. Hey Tim I don’t have a question, I just want to personally thank you for being an architect of my childhood.

    By Tarkis - November 19th, 2014 9:08 pm
  16. What do you think about the new game Timbleweed Park your old friends Ron Gilbert & Gary Winnick are making and trying to get funding for?

    By Jaccraft - November 19th, 2014 9:12 pm
  17. What is your favourite type of burrito? The one we shared at Pax Prime was magical.

    By Alexisonfire96 - November 19th, 2014 9:12 pm
  18. (P.S. That was the scariest thing I have ever done in my life)

    By Alexisonfire96 - November 19th, 2014 9:16 pm
  19. In your opinion, what is the best game you “never tried to actively sabotage”?

    By r4v5 - November 19th, 2014 9:18 pm
  20. When do I get my own game?

    Mr. Pokeylope

    By MisterPokeylope - November 19th, 2014 9:21 pm
  21. Hey Tim,

    You’ve had a long career so I was curious, have you ever had a game concept that you thought would make a great game but then looked back years later and felt glad that you didn’t use it?

    In other words, have there been any games or concepts you’ve abandoned but stick out in your mind.

    By IThinkImazombie - November 19th, 2014 9:31 pm
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